Lesson 5 – Kinematics of particle

2. Kinematics and kinetics

Kinematics deals with the description motion of bodies without examining the cause of the origin of the motion. The simplest moving body is a particle. A particle (point mass) defined as a body whose dimensions are negligible. If the physical element is not assumed to be particle, it is referred to as body. All bodies considered in this text are assumed to be rigid.
Two general types of particle motion may be identified. The first type is rectilinear translation, and this type of motion is straight line motion. The second general type of particle motion is called curvilinear translation.

2.1. Kinematics of particle

We know the motion if we know the location of the particle with respect to a fix reference point.

In most general case a three-dimensional coordinate system is used to define position of particle. The position vector of particle is a vector drawn from reference frame to the particle.

The trajectory of a particle is a vector function of time ¯r (t), which defines the curve traced by moving particle, given by

2.1.1. Velocity and speed

The particle moves distance ∆s during the time internal ∆t.

The average velocity v_avg is defined to be

If ∆¯r is change in the position vector in the time ∆t.


2.1.3. Rectilinear motion with constant acceleration

Considering any kind of movement due to constant acceleration it is important to find the position and velocity of the object at later time.
It gives the acceleration (a), the initial position (x_0) the initial velocity (v_0)

From definition, the average acceleration


From the definition average velocity, the displacement

∆s=v_avg ∆t

∆s=(v_0+v(t))/2 ∆t=v_0 ∆t+a/2 〖∆t〗^2

x=x_0+v_0 ∆t+a/2 〖∆t〗^2

The three equations are below
x=x_0+v_0 t+1/2 〖at〗^2


If x_0, v_0, and and a assumed to be positive, the displacement, velocity and acceleration diagrams would have the forms shown in Fig. 2.1.6.

2.1.4.Circular motion

Uniform circular motion is a motion in a circular path with constant speed.

The angular position or angular displacement in radians
The angular velocity is the rate of change of angular positions
The position vector is referenced to the origin of the coordinate system.
¯r(t)=R[cos⁡〖(ωt)¯i〗+sin⁡〖(ωt)¯j〗 ]
The speed of a particle
v=∆s/∆t=R ∆φ/∆t=Rω
On the circular track the direction of the velocity vector is continually changing therefore:


2.1.5. Planar projectile motion in terms of component motion

Figure 2.1.10 shows the motion when a particle is launched with initial velocity in a vertical plane.
The curvilinear translational motion of the particle will be expressed now in terms of component motions in the x and y directions. In this model all air resistance effects will be neglected.

Figure 2.1.10 a particle is launched with initial velocity in a vertical plane

The motion of the particle in y direction is a case of free falling motion of body in gravitational field.
The magnitude of the acceleration a is equal to the magnitude g of the acceleration of gravitational filed.

Equations for this case
y=y_0+v_0y t-1/2  gt^2

The gravitational acceleration in x direction is zero


Figure 2.1.10 shows a particle which is launched with initial velocity v_0=80 m/s,  α=30°, h_0=100 m.

  1. Find the maximum height reached by the particle.
  2. Find the duration of the flight and the distance L at which the particle strikes the ground.
  3. Find the velocity with which the particle strikes on the ground.

Initial conditions are:
v_0x=v_0  cos⁡〖α=〗 69.28 〖ms〗^(-1)
v_0y=v_0  sin⁡〖α=〗 40 〖ms〗^(-1)

1. When the maximum height is reached
t=v_0y/g=40/9.81=4.08 s

The magnitude of the maximum height
y_max=h_0+v_0y t-1/2  gt^2=100+40·4.08-1/2·9.81·〖4.08〗^2=181.6 m

2. When the particle on strikes the ground

y=y_0+v_0y t-1/2  gt^2=100+40·t-4.905·t^2=0

t=10.16 sec

L=v_0x t=703.93

3. When the particle hits the ground t=10.16 sec

v_y=v_0y-gt=-59.67 〖ms〗^(-1)
The magnitude of the striking velocity isv=√(v_x^2+v_y^2 )=√(〖69,28〗^2+〖59,57〗^2 )=91.43 m/s



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